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Feral Blue — Status update #10

Hi everyone, Thanks a lot to those of you who found time to play and share your feedback on our second alpha of Feral Blue. Speaking of which, we like watching your YouTube videos even more so, as this...

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Feral Blue — Status update #11

Hi everyone, Today we have a small update and a small video for you. We’re gradually approaching the Early Access version of Feral Blue – this primarily concerns the graphical content of the game. As...

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Feral Blue — Status update #12

Hi everyone, Today we have some news regarding the visual part of the game. First of all, right now we’re finishing up the first section of the cities – this is the architecture of the Northern...

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Feral Blue — Early Access starts tomorrow

Hi everyone, We started thinking about how cool it would be to make a game with atypical post-apocalyptic setting many years ago (2011, scary to say). Back then we still relied on the Warband engine,...

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Feral Blue — Early Access release

Hi everyone, Today is the day when the so-called Second Flood will happen on Earth. People of good will perish, and the remaining sinners will have to suffer in a world where soil is more valuable than...

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Feral Blue — Update notes (October 28)

Hi everyone, Over the weekend we’ve made some fixes and additions for Feral Blue (available for download now) – thank you to everyone who helps us find these issues! Update notes (October 28): Added: –...

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Feral Blue — Roadmap

Hi everyone, Today we’d like to share our plans for the future development of Feral Blue – for now, untill March. Let us explain why only until March. As you may know, game development, especially in...

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Feral Blue — Update notes (November 21)

Hi everyone, Today, according to our development roadmap (check it here in case you still haven’t), we’re releasing an update dedicated to balance, optimization and interface improvements. Update notes...

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Feral Blue — Update notes (December 12)

Hi everyone, Today we’re releasing a new update for Feral Blue. We’ve now finished the technical framework for our quest system – now we only have to fill it with proper content. But for starters, we...

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Article 0

Hello everyone, Today we are going to talk about the stealth mechanics. Why that would be a good idea to add this element to Feral Blue (and doing so is our next task)? Well, we believe it might have...

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